Hello! I am extremely happy to announce that recently I got selected for Epic Games World Building Fellowship and here you can see the results of the intense 3 weeks long boot camp-style course which focused on world-building inside Unreal Engine 5.1.
Everyone attending was assigned a different narrative for a concept based on randomly rolled numbers which lead to very interesting results and variations. I came up with an idea to create a museum interior focusing on creating 2 miniatures, one lead me to experiment with landscape and foliage tools while the other let me create a historical building. I modeled some of the assets in a combination of using free assets from Sketchfab and Quixel bridge. The scene is Lumen lit, with Nanite workflow.
I learned a lot from this experience and I can't thank enough Epic Games for organizing this, Ubisoft Berlin to let me attend the training and be away for this entire duration, along with other fellows, my Mentor David Garcia, and TA Paul!
Credit for the models used from Sketchfab goes to the below amazing artists :
https://www.artstation.com/geoffreymarchal
https://www.artstation.com/benjaminbardou